Vision Pro Goes on Sale: Does "Spatial Computing" Need a Web Strategy?
Apple's $3,499 headset ships with 600 native apps and a browser that already loads your client's site.
On Friday 2 February 2024, Apple Vision Pro went on sale in the United States, at all US Apple Store locations and on the US Apple Store online, starting at $3,499 for the 256GB model. Apple had set that date on 8 January 2024 and opened pre-orders on 19 January. The United States is so far the only market.
The hardware is unusual. Two micro-OLED displays carry 23 million pixels between them, each panel about the size of a postage stamp. An M2 chip is paired with a new R1 chip that handles input from twelve cameras, five sensors and six microphones. Apple says the device is controlled by the user's eyes, hands and voice: you look at an item, tap your fingers to select it, and dictate to type. Magic Keyboard, Magic Trackpad and game controllers are supported as well. Apple calls the category spatial computing, and in the January announcement Tim Cook said the era of spatial computing had arrived.
The day before the headset shipped, on 1 February 2024, Apple announced that more than 600 new apps had been built for visionOS. Alongside them sit more than a million existing iPhone and iPad apps that Apple lists as compatible. The 600 include Disney+, Microsoft 365, Zoom, Slack, Notion and Box, plus retail experiments such as Zillow Immerse, Lowe's Style Studio and J.Crew Virtual Closet.
Why the browser matters more here than the app count
One line in Apple's app announcement matters more to anyone who owns a website than the whole app list around it. Vision Pro runs Safari, and Apple's own description of watching video and listening to music there covers opening several windows at once and going full screen. The browser is a proper window in the space, not a compatibility fallback.
That changes the question a business should be asking. For a retailer, a clinic, a law firm or a manufacturer, the realistic first contact with a Vision Pro owner is not a custom spatial app costing a year of engineering. It is the site you already have, opened in Safari, floating in somebody's living room.
The 600 figure deserves a careful reading too. Set against the million-plus iOS and iPadOS apps that simply carried across, it shows how few companies committed to building something native in the platform's first months. Apple's own list leans towards entertainment, sport, and large enterprise and retail brands. For most other businesses, the browser is the route onto the device on day one, whether they planned for it or not.
What this means if you are building something
Treat it as a new viewport, not a new platform. Put Vision Pro's Safari on the same list as an iPhone and a laptop, and check your site there when you get the chance. Nothing exotic is required: a layout that reflows instead of assuming a fixed window width, text that stays readable when the window is resized, and controls large enough to hit comfortably. Input is a gaze plus a finger tap rather than a cursor, so anything that only reveals itself on hover, or asks the user to hit a ten-pixel target, will be the first thing to break.
Spend nothing on a bespoke spatial build yet. At $3,499, sold in one country, with no sales figures published by Apple, nobody outside Cupertino knows the install base. Until you can say how many of your own customers own one, a native visionOS app is a marketing expense wearing an engineering costume. The cost of waiting is close to zero, because the web app you maintain anyway is already on the device.
Ask what the third dimension actually solves. The launch apps that make the clearest case are the ones where space is the product: a house you walk through, a room you place furniture in, an organ you take apart. If your product is a booking form, a price list or a catalogue, wrapping a room around it adds nothing your customer wanted.
Keep video and performance honest. Apple's launch material leans heavily on entertainment: streaming services, sport, concerts and 3D titles. If your site carries video, that is the part most likely to be watched on the headset, so it is worth serving properly sized files and letting the player go full screen without a fight.
Our reading is that Vision Pro on 5 February 2024 is a device to test against, not to build for. Nothing about it demands a new budget line. It does reward the same discipline that has paid off on every screen since the first phones: a site that adapts rather than assumes, and that does not depend on a mouse to be usable. If a client asks about a headset app this quarter, the honest answer is that the browser gets you there already, and the money is better spent making what is in that browser worth looking at.